Is it easy to make compatibility patches for mods such as Holds or ETaC? When the market is closed, you will find them drinking or sleeping in marginalized areas. Most of time the culprit will be a mod injecting to NPCs an AI with a high priority or a mod belonging to one of the following category: The game engine is not able to update the position of NPCs during a fast travel. Enhanced Skyrim Factions The Companions Guild, Immersive Citizens supersedes it. If it is a forbidden romance, they will meet outside their city/village. It should be compatible, so you could use both. Immersive Citizens: Pros and Cons? Yes. At this time, Immersive Citizens improves the AI used by NPCs living in the zones shown below and highlighted in green or in yellow. For example, with a value of 60, you will have citizens fleeing around you permanently during your fights. Lumberjack: The lumberjack will use the sawmill daily. Therefore, there is definitely no more interest to use "Run For Your Lives" if you use Immersive Citizens. Immersive citizens give npcs new packages via scripts, can also affect mod npcs. A dialogue does not show up to start a brawl against an NPC or to start a secondary quest. Install hundreds of mods with the click of a button. Friendly NPCs added by other plugins (3DNPC, Inconsequential NPCs, etc) will also use Survival Instinct. Other duties consist of cleaning the temple and graveyard. How long will a citizen remain in a combat state once he reached a hideout? To me, that's worth it. Another one is used to ensure compatibility with weather mods and to update Immersive Citizens when you install a new version. In short, all NPCs will have a unique behavior and will act differently day after day. It seems that this bug occurs often when you use the fast travel system. It does it less frequently than ICAIO, as far as I can tell, and also adds a lot of other encounters as well. Bjorlam is always around his carriage. Log in to view your list of favourite games. In hindsight, it was a mistake to provide plugins modifying Immersive Citizens in order to make it work with incompatible mods such as Open Cities Skyrim while I'm still working on Immersive Citizens. Well, i had to moveto player some npc stuck behind a lantern or things like that, but very rare, and only with ""useless" npc I don't mind to lose Exception: The AI used by some guards in Whiterun has been improved. This has been done on purpose, because if you challenge her while she is riding, the brawl script will not work correctly. NPCs attack me during a brawl. This will add a lot of chaos. Shops in the fully overhauled locations will also be open for a shorter period of time (more immersive). New comments cannot be posted and votes cannot be cast. To install Immersive Citizens, it is recommended to use a file manager such as Nexus Mod Manager (recommended for newbie). For fully overhauled NPCs, ICAIO will take into account the person's job and give them things to do at home. To fix this, open the wait menu and wait 1 hour. the plugin disables or deletes static objects or "idle marker" and "furniture marker" which are used as reference by some of my AI packages. When you use a carriage, all the NPCs (monsters included) will regard you as a friend. Sometimes they will fix wooden walls. ELFXEnhancer (optional plugin from Enhanced Lights and FX ; ELFX - Hardcore (optional plugin from Enhanced Lights and FX ; any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor, Enhanced Skyrim Factions - The Companions Guild (, the plugin moves static objects such as houses, bridges, market stalls, archery targets, counters, tables, or walls. It means that this plugin dramatically reduces the number of NPCs teleporting themselves to reach their destination. While it's easy to handle these conflicts with Smash or manually, more nervous users would benefit from ICAIO's compatibility. The quest interaction makes doing so impossible without sacrificing too much of the content to it. Ive seen people say they love it and it works flawlessly Ive seen others say it ruined there game and have numerous issues with it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Very likely because you have used the sleep menu or a the wait menu more than 1 hour or because you have done a fast travel. Welcome to /r/SkyrimMods! This thread is archived New comments cannot be posted and votes cannot be cast 34 42 comments Best - Some of the templates described above have been combined and assigned to several NPCs. This part only concerns people who want to use the version of Immersive Citizens uploaded on Nexusmods.com. Sometimes they will go to the market before it closes. Most NPCs do not enter their home or do not leave their home. Farmer: Farmers will work daily in the field. Keep in mind that any plugin which edits navmeshes can potentially disrupts the navigation of NPCs and thus can disrupt the AI used by NPCs. This is not related to Immersive Citizens. During this move, they will keep their distance while healing themselves and refreshing their protective spells. For example, an NPC wearing a cloth outfit will flee once his health goes under 50%, while an NPC wearing full heavy armor and a shield will only flee once his health dips below 25%. For innkeepers, Sleeping Innkeepers has the same function, including adding bedrolls so they have a place to sleep. Due to this, it's highly recommended to use the information that I provide as a reference (the incompatibility list is regularly updated) and to check the compatibility section after any major update. All rights reserved. Some vanilla AI issues fix themselves when you reboot Skyrim. The use of Open Cities Skyrim might also increase the frequency of this bug. I can't find Bjorlam. Some of my AI packages have also been designed to interact with specific static objects, if they are disabled, then these AI packages will be not relevant anymore, this will lead NPCs to perform actions unrelated to their environment. Then sleep again 1 hour. If they are near a city, they will hide inside a guard tower (Solitude, Riften), inside a city wall (Whiterun, Markarth, Windhelm), or inside a mine (Dawnstar). Realistic Dialogue Overhaul does all of the dialogue changes, making more and unique scenes play - and across all of skyrim. It would take me at least 2 months of work at full time (assuming I work 14 hours per day everyday) to write all I know about AI package and navmesh. The compatibility patches provided for ELE (version 1.1) combines the modifications done on some houses by ELE and Immersive Citizens. If you want to use plugins modifying the layout of cities, villages, or interior rooms, this page will also help you to pick plugins which are compatible with Immersive Citizens. These thresholds are assigned according to the NPC's resistance to physical damages. Does your plugin have a significant performance impact? Is there a way to prevent extra citizen from being affected by your mod? If successful, the NPC will loot the corpse (pelt, meat, and alchemy components). Updated January 28th, 2022 by Quinton O'Connor: Even as the launch of decade-toasting Anniversary Edition fades into recent memory, Skyrim remains a vital part of the gaming landscape. Immersive Citizens comes along with an in-game configuration menu allowing you to disable Immersive Citizens. Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. An NPC falls in this category when meeting ALL of the following requirements: Cautious NPCs: The NPCs categorized as "Cautious" will flee any aggressor who is more than 5 levels higher than them (instead of 10). Yes, I didn't delegate this task to individuals unrelated to this project due to the fact that the time requirement and technical requirements to accomplish the task are extremely high. Grey: No modifications. :). Yes, but I cannot give any ETA mainly because I am working alone on this project and because this project is the result of research work. For the additional NPCs assigned to new city/town/settlement or living in the wild, the limitation is 100 extra NPCs per hold (region). Using these mods together with ICAIO would not make sense. An NPC is considered cautious when meeting ANY ONE of the following requirements: Fearless NPCs: The NPCs falling in the "Fearless" category fight to the death, regardless of their aggressor's attributes relative to their own. A free mod to add depth to Skyrim. Guard Dialogue Overhaul: It depends. They will also chop wood with an axe and deliver the firewood to the surrounding houses. The bards still sing endlessly (in short they do not go to sleep) unless I ask them to stop singing. Cookie Notice The individuals who support my work through donations or endorsements. To fix this issue, reboot Skyrim. Reddit, Inc. 2023. These rules have priority over the general rules when they conflict. Thanks for watching our Skyrim Mod Spotlight!Cheap Games on G2A - http://g2a.com/brodualUse Coupon Code \"Mods\" at checkout for 3% off!You can also earn money on the G2A Goldmine - https://www.g2a.com/gr/ytbrodual@gmail.comSupport us on http://patreon.com/brodualLike us on Facebook! JawZ for the first FOMOD installer. Welcome to the Subreddit for discussing SkyrimVR. Indeed, at each major update of Immersive Citizens, I have to remake the compatibility patches modifying my work, because the use of an outdated plugin which modifies my work can corrupt your save file or decrease the stability of your game. Behold the best of the best. Citizens don't react when I attack them. Alternative to Immersive citizens This mod is such a pain in the ass and the author seems to get offended very easily. Introduction When an NPC tries to use a furniture located in an inaccessible area, he becomes inanimate, because he is waiting for an answer from path-finding algorithm, answer which will never come. I can't even do a towns or village expansions mod with this mod. You can use both. To summarize, either my AI has priority or my AI is overridden. Therefore, I took the decision to test all the decision trees by myself rather than to spend time publishing decision trees because this assures me guarantee results. TechAngel85, z929669, EssArrBee, DoubleYou & Greg for the decription's correction. I've seen people say they love it and it works flawlessly I've seen others say it ruined there game and have numerous issues . Take Shelter: If it is raining or snowing, NPCs will stop outdoor activities unless they can continue under a shelter, or if their work is critical. ICAIO makes certain NPCs ride horses in the fully affected areas, when it makes sense; NPCs And Horses has a similar effect but over all of skyrim. This mod should fix your problem. For now, these modifications are not recognised as ITM (More information about ITM here) by SSEedit while they should be recognised as such. Note that this patch won't fix the quest bugs (if there are some) created by Open Cities Skyrim. If an NPC is unable to go from a point A to a point B, then his AI will be mostly ineffective. AIO is more comprehensive. Enhanced Lights and FX (only required if you use ELFXEnhancer.esp or ELFX - Hardcore.esp) It's true; nearly all of its features are covered by other mods, and the author's approach to compatibility is obstructive at best. I don't understand why some town overhauls are incompatible? Immersive Citizens has extremely specific scripted behavior, but only for certain NPCs and some towns are completely untouched. Immersive Citizens doesn't edit the navigation meshes used inside Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manor, therefore, it's perfectly fine to load them above 'Immersive Citizens - AI Overhaul.esp" in the load order. This is supposed to be a fix that allows NPCs to navigate better. (Screenshots), Swordsman: NPCs using their swords to make their living (i.e., Warrior NPCs) will train themselves regularly in the art of fighting. Once done, install the new version, load your save and reactivate Immersive Citizens by using the in-game configuration menu. Beggar: Beggars will spend most of their time at the market asking for charity. I'm not sure if you could use this with ICAIO; my thought is in the cities they both touch, ICAIO will take priority because its aliases should overrule the direct package edits done by this mod. AI Overhaul also improves the AI in a few cities, making NPCs have more unique days, go to bed on time, and leave the city. For example, you can sleep 7 hours, wait 2 seconds in order to allow the NPCs to stand up and to start moving. If you want a extended list of mods only available for the original edition of Skyrim and which are incompatible with Immersive Citizens, then please read this page created for Immersive Citizens Original Edition. In short, if an NPC is attacked and has no chance of winning against an aggressor, that NPC will run away from the aggressor and attempt to find a safe place (a hideout). It's very likely that they died by falling because they went through a mesh or because they have been loaded far away from the ground. However, Immersive Citizens includes similar behaviors that are triggered by quest just like Run For Your Lives, meaning that you can omit Run For Your Lives if you choose to use Immersive Citizens. Note that to support ETaC, it would also require to make several compatibility patches, due to the fact that there is conflicts between Immersive Citizens and the optional plugins from ETaC and because there is also conflicts between compatibility patches from both mods. Also note that the town overhauls offering a lot of compatibility patches or optional plugins are extremely problematic, because some of those optional plugins or compatibility patches are not compatible with my main plugin or with my compatibility patches. IC starts to get predictable after a while and AIO never does, plus it feels livelier. Skyrim Special Edition Mods Immersion Immersive Citizens - AI Overhaul SE Immersive Citizens - AI Overhaul SE Endorsements 150,843 Unique DLs 2,313,655 Total DLs 5,721,952 Total views 8,143,791 Version 0.4.0.1 Download: Manual 60 items Last updated 21 June 2022 1:17PM Original upload 01 November 2016 10:05PM Created by Arnaud dOrchymont Uploaded by If there is a grain mill, he will use it regularly, and sometimes he will tan an animal's hide or seal barrels containing food. Let's take a look: In a nutshell, this makes strong NPCs more likely to fight and weak NPCs hide more effectively. Do you plan to fully overhaul the AI used by all NPCs which are friendly and unique (named)? This game setting has been set to 300 which is 5 minutes. NPCs stay permanently inside their home. To characterize these decision trees, it requires to analyze all my custom AI packages through the Creation Kit, and thus it requires expert knowledge in AI package design. Hopefully it is reversible as soon as you remove the culprit. the NPC's current resistance to physical damage (armor & armor spells). If the issue persists, remove the plugin(s) which edits the architecture of the area in which the issue occurs. Due to this mistake, I've already lost a lot of time and I don't intend to repeat the same mistake. Skyrim Special Edition Mods Cities, Towns, Villages, and Hamlets JK's Skyrim JK's Skyrim Endorsements 58,923 Unique DLs 1,427,908 Total DLs 7,681,564 Total views 6,583,294 Version 1.7 Download: Manual 14 items Last updated 11 December 2021 7:48AM Original upload 28 March 2018 10:58PM Created by Jkrojmal and Teabag86 Uploaded by jkrojmal Virus scan Due to the way Immersive Citizens has been designed, Immersive Citizens is compatible with any plugins altering NPCs (inventory, outfit, appearance, faction, etc.). NPC Greetings: The probability for an NPC to engage in conversation with you has been drastically reduced except in cases where it is part of their job or disposition. Town Overhaul (Open Cities Skyrim included). To disable it or to reactivate it, talk to your follower(s), choose "let's talk about your abilities", then choose "change your combat style". Just because innkeepers do not spend anymore their life leaning on a bar doesn't mean they are not inside their inn. When NPCs go home, they will perform an activity inside a building instead of merely taking shelter. This is how their AI has been designed by Bethesda's designers. In the areas fully overhauled, Immersive Citizens prevents this bug to happen with a good efficiently, but it is not perfect. The compatibility patches provided for ELFXEnhancer.esp or for ELFX - Hardcore.esp combines the modifications done on some houses by both mods. (Screenshots). All rights reserved. Popular mods improving NPC AI such as Wet & Cold and Holidays implement also AI with a higher priority than the one added by "Immersive Citizens". This kind of bug is usually caused by the use of an alternate start mod. Skyrim Mods Immersion Immersive Citizens - AI Overhaul Immersive Citizens - AI Overhaul Endorsements 80,462 Unique DLs 967,496 Total DLs 2,289,166 Total views 4,620,930 Version 0.4.1a Download: Manual 57 items Last updated 26 March 2018 11:39AM Original upload 03 July 2015 5:00PM Created by Arnaud dOrchymont Uploaded by Shurah Virus scan In practice, only the merchants, beggars, and messengers will engage regularly in conversation with the player. Newly added NPCs should be mostly unaffected unless a patch is made.
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